First released in version: 3.5

Real-time rules engine

Use rules and event handlers to create scalable real-time control applications

Summary

The standard rules engine uses a centralized, persistent data store. The Real-time rules engine extends the standard rules engine with multiple parallel data stores (one for each geometry cell), where each store manages non-persistent data. This makes it possible to integrate user data seamlessly into low-latency real-time control applications.